Register here: http://gg.gg/ulsa4
Crafting is often a major part of any roleplaying game. Sure, you could earn gear by scavenging corpses like some kind of armor-clad hyena, but we all know that real men pick up a hammer and forge their own gear, sweating over a smoking forge or toiling at a tanning rack surrounded by stretched hides cloven from the beasts of forest and dale. Or they hire underlings to do it for them so they can focus on the hack-and-slash.
*Best In Slot Trickster Rogue Gear Neverwinter Leveling
*Best In Slot Trickster Rogue Gear Neverwinter Quest
*Best In Slot Trickster Rogue Gear Neverwinter Build
*Best In Slot Trickster Rogue Gear Neverwinter Classic
Offensive Slot, Defensive Slot, Utility Slot, Armor Enchantment Slot, Weapon Enchantment Slot for equipment, and for companions: Companion Offensive Slot or Companion Defensive Slot. Some runes have only one property, thus can be put only in few items with such enchantment slot, but most runes have dynamic properties changing depending on what. R/Neverwinter A place to discuss Neverwinter, a free action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. This subreddit is not ’official’ (there isn’t an ’official’ subreddit), and is ran by player volunteers.
Top 3 Best Neverwinter Rogue Builds It has been a wild year for the Trickster Rogues of Neverwinter. The Lost City of Omu and Ravenloft expansions saw Rogues dishing out massive amounts of damage in PVE thanks to buffed powers, improved gear and fresh theorycrafting. After years of being a fun-.
Professions in Neverwinter use hired artisans to craft gear. This is similar to the crew missions in Star Trek Online, where you have a staff of workers whose only job is to perform menial tasks off-screen. Currently, there are two types of professions available: one type makes class-specific armors, and the other type earns money through mercenary work.Starting Out
Players get started with Professions quite early on. Each class has some kind of resource-gathering skill – both fighter-types start with Dungeoneering, Trickster Rogues have Thievery, Devoted Clerics have Religion, Control Wizards have Arcana. The fifth resource gathering skill, Nature, requires the use of kits purchased from consumables vendors.
Players can buy kits for any of the gathering skills, and this is highly recommended for anyone wanting to get involved in crafting. The kits don’t cost all that much, and you will still end up with far more available materials than you would get otherwise even if you end up breaking a lot of them with a string of unsuccessful gathering attempts. The kits don’t allow you to successfully use actual class skills – for example, a Thievery kit does not give a Fighter the ability to disarm traps, and a Dungeoneering kit does not give a Trickster Rogue the ability to reveal a secret doorway hidden behind a bookcase.But they do allow you to build up a huge stockpile of resources for later use.
Nodes spawn all sorts of resources. For example, you are just as likely to find chunks of ore in a Thievery node as you are in a Dungeoneering node. Some of these resources will fetch a good price on the auction house, so if you don’t plan on focusing on a particular profession, it is safe to sell the related resources off. If, however, you want to try them all out as a means of making money, or as a means of equipping alts, you can keep and use everything you find. Crafting resources are stored in a different inventory tab than regular loot and gear, so you won’t likely have to worry about storage issues for a good long time.Level 10
When a character reaches level 10, he is given a quest (“A True Professional”) to speak to the professions guys in the market area. The dialogue gives you the basics of Professions if you take the time to read it, probably. Personally, I always skip the walls of text and just do what the quest tracker says, and the system is easy enough to figure out.
By level 10, when you’re finally able to start using the Professions system, you should have a good stock of raw materials gathered up from all the resource nodes you’ve been hitting along the way, but you still need to hire a guy to turn your materials into useful stuff. Hit N to open your Professions window and find the profession that matches your class:PlatesmithingGuardian FighterMailsmithingDevoted Cleric, Great Weapon FighterLeatherworkingTrickster Rogue, Scourge WarlockTailoringControl Wizard
Technically, you can start with whatever profession you like. You are not required to make items for your own character; you can make stuff exclusively to sell on the auction house if you prefer. While you are unlikely to make much money on the low-level stuff, the rare items you can craft later can end up fetching some decent Astral Diamonds.
Your first task will be to hire a guy to make your stuff. This task takes very little time – five seconds, to be exact. Keep your eye on the Overview tab and hit the Collect Reward button when it is completed. And there you have it: your very own hireling.
Now that you have a craftsman in your employ, it’s time to set him to task. Typically, your first tasks will mostly be resource-gathering and processing raw materials. If you find that you don’t have enough raw materials to process, send your guy out to go gathering. Click on the mission, and select your minion, then on the Start Task button. He’ll busy himself for a few minutes while you continue hacking your way through the orcs of the Tower District.
If you want to speed through your training, you can spend Astral Diamonds to instantly finish any active missions. If you’re very new to the system and don’t have Astral Diamonds just hanging around gathering dust, however, you’ll find much better uses for them later (like when you run out of Identify scrolls). Save this for later in the game, when you earn Astral Diamonds by the truckload and you are building up an alt profession from scratch.
If you do have the raw materials, you may find that you are still in need of additional components. For example, Leatherworkers need salt to cure pelts into leather, and Platesmiths need charcoal to work their iron into plates. These additional components are rarely found in resource nodes, but can be purchased with coin from the crafting vendor in the market area. Buy lots – the stuff is cheap, and you end up needing loads of it.
Crafting is a “tiered” process. You start with raw mats, which are then processed into components, which are then assembled into simple items, which are then combined with other materials and crafted into higher-quality armor pieces. For example, a Leatherworker starts out with pelts and salt, which he crafts into leather. He uses the leather to make a Leather Shirt, which he then combines with some Residuum to make a Sturdy Leather Shirt, which has better stats.
The higher-quality recipes are level-gated. You need to be Platesmithing level 3 before you can make an Iron Shield +1, for example. But each task, no matter how menial, rewards some profession experience. And you can only do one task at a time until you hit certain benchmarks. Raising any profession up to Level 3 unlocks a new task slot, and reaching character level 30 unlocks another.
One thing you should do early on is craft yourself a new shirt and pants to replace the common trash you start with. This is the only way to upgrade these items, save buying them on the auction house.Extra Slots
Once you get your first profession to level 3 and unlock an additional slot, you can take a few different paths. You may choose to hire a second minion for your main profession, allowing you to do multiple crafting tasks at once – one guy can be your gatherer, the other can be your craftsman. This allows you to level up your main profession faster, which can keep it in pace with your character level.
Note that if you slack off and don’t keep your professions active as you level, they start to lag behind your character level. You’ll need to keep running regular missions if you want to be able to craft gear appropriate to your level.
Alternately, you can start working on a second profession, leveling two professions simultaneously. The best second choice for any class is the Leadership profession, which allows you to employ a crew of mercenaries and hire them out for guard work and various odd jobs. In time, you can have your very own version of Bregan D’aerthe.
It is recommended to hire many craftsmen for each profession. Some advanced crafting recipes, and many Leadership tasks, allow the player to send multiple craftsmen at once. Sending more than one guy on a mission decreases the amount of time the mission takes to complete. Some missions also allow for the use of specialized tools to increase the chance of a higher tier of success.
Rare crafting missions show up at random, and stay available on your Professions menu for about an hour. Lake cumberland ky poker run 2019. These missions require additional materials of high quality – green, blue or purple, depending on the mission – and often require tool assets in addition to craftsmen. It is possible to run several of these missions simultaneously, provided you have the manpower and the necessary materials. The materials themselves may be tricky to come by – they are rarely found in resource nodes, but can occasionally be found in skirmishes and dungeons, or they may drop from landscape mobs from time to time. Alternately, if you have Zen to burn, you can take a gamble on a booster pack and hope you find one in there. The only guaranteed way to find them when you need them is on the auction house.
Rare crafting missions have tiered chances of success. You always get the base item – in the example pictured above, it’s a pair of +1 boots – but there is a chance that the item will come out better than expected, with higher stats. You can improved your odds of higher-tier success by using more tools than only what is required. Each additional tool adds a percentage chance that the item will craft at the higher tier. The mission pictured above had two possible results, but later missions may have three. Getting a tier 3 success on a crafting mission unlocks another mission slot.
It may be possible that future updates will include different kinds of professions – weaponsmithing, for example, or potion-brewing, both of which have a long history in D&D. But for now, at least we don’t have to rely solely on loot drops to armor our characters.
Source from: http://www.tentonhammer.com/guides/guide-to-neverwinter-s-professions
Hello Guyz, Once again we are going to experience another change in world of Neverwinter. We assume that you are already aware with the latest buzz in the neverwinter community about Mod 18 Infernal Descent. We are not going to talk about previous mods like Neverwinter Mod 16 Undermountain and Mod 17 Uprising.
In this particular post, we are going to give an overview about Neverwinter Mod 18 Infernal Descent like new campaign, stats, new gears and specially, how to prepare yourself for mod 18.
Basically, Mod 18 is very small campaign set in Avernus. The campaign itself does not seem to be very effective and engaging. But, this campaign comes up with very solid and high item level gear and set.
Actually, this game is all about farming and if you can farm particular arena for some BIS gear then Mod 18 is the way to go. Gambling advertising legislation victoria. You will definitely get Best in Slot gear from this Mod. So, it’s worth to farm it. Overview of Avernus Campaign Mod 18
First of all, we will talk a bit about the campaign Avernus. This campaign has very similar format to all previous campaigns of Neverwinter. The Avernus campaign is the first Level 80 endgame campaign of neverwinter game. All the boons, gears, updates and dungeon cover up under the weekly cap very similar to previous campaigns.
We would love to suggest you to complete the basic campaign as soon as possible to unlock all boons and dungeon. So you can get new BIS gear for your toon as early as possible. You may need to farm heroic encounter a lot and yes, it’s worth for your character progression. More on this below in the postStats Cap For Neverwinter Mod 18
As we expect with every mode, there would be a hike in stats requirement for new area, dungeon or campaign. So, Yes the required stats for new zone is around 5,000 higher than previous mode or trial TOMM. If you joined the game a few days back and yet to reach the end game content then these stats requirements gonna be a bit hard for you.
You can easily farm the zone and HE’s even with decent stats you are not supposed to reach any cap or threshold for this. But, if you really want to put your hands on new dungeon and want to farm it on a regular basis.then you may need to reach the required stats according to your role in party and dungeon. Here is the stats cap for Neverwinter Mod 18
Power – as high as you can get it
HP – As much As you can and around 700k for tanks
Armor pen – 85k
Accuracy – 85k
Critical Strike – 85k
CA – 135k
Defense – 85kBest In Slot Trickster Rogue Gear Neverwinter Leveling
Deflection – 85k
Critical Avoidance – 90k Best In Slot Trickster Rogue Gear Neverwinter Quest
Awareness – 95k
So, you need to reach the cap if you want to run dungeon with party without any issue.
How To Prepare Yourself Mod 18- Infernal Descent
Now, You already aware with cap for stats. Now it’s time to talk about other valid stuff related to Mod 18- Infernal Descent, like it’s zone, enemies, dungeons and how to prepare yourself for neverwinter mod 18. We are going to share some tips so you can easily face all the enemies of new zones in mod 18.
*We would like to suggest you to begin with Expeditions. So, go and start farming ME’s and WE’s as much as possible with all your character. And grab high item level gear from all expeditions with all of your characters.
It’s always good to have plenty of gears to fine tune your stats in future even with high item level gear. You should always target to get gear for your character and companion also. If you do not have high iLvL gears for companion then you should get it before launch date of Mod 18 to optimize your stats at best.
*It’s worth your time to farm HE’s in new zone as they have chance to drop pretty decent gear. So, you should always go and farm HE’s to get gears with decent stats and high iLvL. (specially just go after bosses and hunts)
*Mod 18 is going to be all about Elven Battle Enchantment. So, try to grab one high level elven enchantment if you don’t own one. Mod 18 is full of CC effects and to handle those nasty stun and effects. You may think about Elven Battle Enchantment. We would love to suggest you get one high level Elven Enchantment even if you are dps as it will provide you even more damage.
*The Orcus’s set got a big hit in Mod 18. It was inevitable it would happen sooner or later, but it’s really very disappointed stuff that they did not add any new set as replacement. Definitely, that is going to affect large players database.
There are few alternatives like Arcturia set, Trobriand set, Apocalypse set and ToO set. You can still use orcus set as primary source or damage buff but its not gonna work as before and would not outperform other sets. I would like to suggest you to go for Arcturia Set.
*As discussed earlier, you need to farm expeditions a lot to get high iLvL gears for your character or may be for companions. Along with that you would also target to get Arcturia set even if you own one.
As we know orcus set just got a big hit (from 20% to 10%) which makes arcturia set is one of the best sets for dps in game. It has already crossed 1 million prices in auction house, so, simple as it just go and farm expeditions as much as you can because arcturia set may reach the skyrocket price with launch of mod 18.
*Start campaign ASAP. It will provide plenty of upgrades for your character in no time. Farm heroic encounters on a regular basis, unlock dungeon before boons. It will provide you plenty of stuff. (Don’t run after boons earlier)
*Last but not least hunting, if you do not know then let us inform you that after the skip in Mod 15, Mod 16 and Mod 17 from hunting its back in Mod 18. Hunting was always an awesome part of neverwinter world. And most of the time community always welcome hunting either its in chult or in barovia.
You are supposed to get an awesome piece of gear from hunts with guaranteed drop rate this time. Though monster spawn ratio would be a pain in the ass as developer love to implement it in this way
Crafting is often a major part of any roleplaying game. Sure, you could earn gear by scavenging corpses like some kind of armor-clad hyena, but we all know that real men pick up a hammer and forge their own gear, sweating over a smoking forge or toiling at a tanning rack surrounded by stretched hides cloven from the beasts of forest and dale. Or they hire underlings to do it for them so they can focus on the hack-and-slash.
*Best In Slot Trickster Rogue Gear Neverwinter Leveling
*Best In Slot Trickster Rogue Gear Neverwinter Quest
*Best In Slot Trickster Rogue Gear Neverwinter Build
*Best In Slot Trickster Rogue Gear Neverwinter Classic
Offensive Slot, Defensive Slot, Utility Slot, Armor Enchantment Slot, Weapon Enchantment Slot for equipment, and for companions: Companion Offensive Slot or Companion Defensive Slot. Some runes have only one property, thus can be put only in few items with such enchantment slot, but most runes have dynamic properties changing depending on what. R/Neverwinter A place to discuss Neverwinter, a free action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. This subreddit is not ’official’ (there isn’t an ’official’ subreddit), and is ran by player volunteers.
Top 3 Best Neverwinter Rogue Builds It has been a wild year for the Trickster Rogues of Neverwinter. The Lost City of Omu and Ravenloft expansions saw Rogues dishing out massive amounts of damage in PVE thanks to buffed powers, improved gear and fresh theorycrafting. After years of being a fun-.
Professions in Neverwinter use hired artisans to craft gear. This is similar to the crew missions in Star Trek Online, where you have a staff of workers whose only job is to perform menial tasks off-screen. Currently, there are two types of professions available: one type makes class-specific armors, and the other type earns money through mercenary work.Starting Out
Players get started with Professions quite early on. Each class has some kind of resource-gathering skill – both fighter-types start with Dungeoneering, Trickster Rogues have Thievery, Devoted Clerics have Religion, Control Wizards have Arcana. The fifth resource gathering skill, Nature, requires the use of kits purchased from consumables vendors.
Players can buy kits for any of the gathering skills, and this is highly recommended for anyone wanting to get involved in crafting. The kits don’t cost all that much, and you will still end up with far more available materials than you would get otherwise even if you end up breaking a lot of them with a string of unsuccessful gathering attempts. The kits don’t allow you to successfully use actual class skills – for example, a Thievery kit does not give a Fighter the ability to disarm traps, and a Dungeoneering kit does not give a Trickster Rogue the ability to reveal a secret doorway hidden behind a bookcase.But they do allow you to build up a huge stockpile of resources for later use.
Nodes spawn all sorts of resources. For example, you are just as likely to find chunks of ore in a Thievery node as you are in a Dungeoneering node. Some of these resources will fetch a good price on the auction house, so if you don’t plan on focusing on a particular profession, it is safe to sell the related resources off. If, however, you want to try them all out as a means of making money, or as a means of equipping alts, you can keep and use everything you find. Crafting resources are stored in a different inventory tab than regular loot and gear, so you won’t likely have to worry about storage issues for a good long time.Level 10
When a character reaches level 10, he is given a quest (“A True Professional”) to speak to the professions guys in the market area. The dialogue gives you the basics of Professions if you take the time to read it, probably. Personally, I always skip the walls of text and just do what the quest tracker says, and the system is easy enough to figure out.
By level 10, when you’re finally able to start using the Professions system, you should have a good stock of raw materials gathered up from all the resource nodes you’ve been hitting along the way, but you still need to hire a guy to turn your materials into useful stuff. Hit N to open your Professions window and find the profession that matches your class:PlatesmithingGuardian FighterMailsmithingDevoted Cleric, Great Weapon FighterLeatherworkingTrickster Rogue, Scourge WarlockTailoringControl Wizard
Technically, you can start with whatever profession you like. You are not required to make items for your own character; you can make stuff exclusively to sell on the auction house if you prefer. While you are unlikely to make much money on the low-level stuff, the rare items you can craft later can end up fetching some decent Astral Diamonds.
Your first task will be to hire a guy to make your stuff. This task takes very little time – five seconds, to be exact. Keep your eye on the Overview tab and hit the Collect Reward button when it is completed. And there you have it: your very own hireling.
Now that you have a craftsman in your employ, it’s time to set him to task. Typically, your first tasks will mostly be resource-gathering and processing raw materials. If you find that you don’t have enough raw materials to process, send your guy out to go gathering. Click on the mission, and select your minion, then on the Start Task button. He’ll busy himself for a few minutes while you continue hacking your way through the orcs of the Tower District.
If you want to speed through your training, you can spend Astral Diamonds to instantly finish any active missions. If you’re very new to the system and don’t have Astral Diamonds just hanging around gathering dust, however, you’ll find much better uses for them later (like when you run out of Identify scrolls). Save this for later in the game, when you earn Astral Diamonds by the truckload and you are building up an alt profession from scratch.
If you do have the raw materials, you may find that you are still in need of additional components. For example, Leatherworkers need salt to cure pelts into leather, and Platesmiths need charcoal to work their iron into plates. These additional components are rarely found in resource nodes, but can be purchased with coin from the crafting vendor in the market area. Buy lots – the stuff is cheap, and you end up needing loads of it.
Crafting is a “tiered” process. You start with raw mats, which are then processed into components, which are then assembled into simple items, which are then combined with other materials and crafted into higher-quality armor pieces. For example, a Leatherworker starts out with pelts and salt, which he crafts into leather. He uses the leather to make a Leather Shirt, which he then combines with some Residuum to make a Sturdy Leather Shirt, which has better stats.
The higher-quality recipes are level-gated. You need to be Platesmithing level 3 before you can make an Iron Shield +1, for example. But each task, no matter how menial, rewards some profession experience. And you can only do one task at a time until you hit certain benchmarks. Raising any profession up to Level 3 unlocks a new task slot, and reaching character level 30 unlocks another.
One thing you should do early on is craft yourself a new shirt and pants to replace the common trash you start with. This is the only way to upgrade these items, save buying them on the auction house.Extra Slots
Once you get your first profession to level 3 and unlock an additional slot, you can take a few different paths. You may choose to hire a second minion for your main profession, allowing you to do multiple crafting tasks at once – one guy can be your gatherer, the other can be your craftsman. This allows you to level up your main profession faster, which can keep it in pace with your character level.
Note that if you slack off and don’t keep your professions active as you level, they start to lag behind your character level. You’ll need to keep running regular missions if you want to be able to craft gear appropriate to your level.
Alternately, you can start working on a second profession, leveling two professions simultaneously. The best second choice for any class is the Leadership profession, which allows you to employ a crew of mercenaries and hire them out for guard work and various odd jobs. In time, you can have your very own version of Bregan D’aerthe.
It is recommended to hire many craftsmen for each profession. Some advanced crafting recipes, and many Leadership tasks, allow the player to send multiple craftsmen at once. Sending more than one guy on a mission decreases the amount of time the mission takes to complete. Some missions also allow for the use of specialized tools to increase the chance of a higher tier of success.
Rare crafting missions show up at random, and stay available on your Professions menu for about an hour. Lake cumberland ky poker run 2019. These missions require additional materials of high quality – green, blue or purple, depending on the mission – and often require tool assets in addition to craftsmen. It is possible to run several of these missions simultaneously, provided you have the manpower and the necessary materials. The materials themselves may be tricky to come by – they are rarely found in resource nodes, but can occasionally be found in skirmishes and dungeons, or they may drop from landscape mobs from time to time. Alternately, if you have Zen to burn, you can take a gamble on a booster pack and hope you find one in there. The only guaranteed way to find them when you need them is on the auction house.
Rare crafting missions have tiered chances of success. You always get the base item – in the example pictured above, it’s a pair of +1 boots – but there is a chance that the item will come out better than expected, with higher stats. You can improved your odds of higher-tier success by using more tools than only what is required. Each additional tool adds a percentage chance that the item will craft at the higher tier. The mission pictured above had two possible results, but later missions may have three. Getting a tier 3 success on a crafting mission unlocks another mission slot.
It may be possible that future updates will include different kinds of professions – weaponsmithing, for example, or potion-brewing, both of which have a long history in D&D. But for now, at least we don’t have to rely solely on loot drops to armor our characters.
Source from: http://www.tentonhammer.com/guides/guide-to-neverwinter-s-professions
Hello Guyz, Once again we are going to experience another change in world of Neverwinter. We assume that you are already aware with the latest buzz in the neverwinter community about Mod 18 Infernal Descent. We are not going to talk about previous mods like Neverwinter Mod 16 Undermountain and Mod 17 Uprising.
In this particular post, we are going to give an overview about Neverwinter Mod 18 Infernal Descent like new campaign, stats, new gears and specially, how to prepare yourself for mod 18.
Basically, Mod 18 is very small campaign set in Avernus. The campaign itself does not seem to be very effective and engaging. But, this campaign comes up with very solid and high item level gear and set.
Actually, this game is all about farming and if you can farm particular arena for some BIS gear then Mod 18 is the way to go. Gambling advertising legislation victoria. You will definitely get Best in Slot gear from this Mod. So, it’s worth to farm it. Overview of Avernus Campaign Mod 18
First of all, we will talk a bit about the campaign Avernus. This campaign has very similar format to all previous campaigns of Neverwinter. The Avernus campaign is the first Level 80 endgame campaign of neverwinter game. All the boons, gears, updates and dungeon cover up under the weekly cap very similar to previous campaigns.
We would love to suggest you to complete the basic campaign as soon as possible to unlock all boons and dungeon. So you can get new BIS gear for your toon as early as possible. You may need to farm heroic encounter a lot and yes, it’s worth for your character progression. More on this below in the postStats Cap For Neverwinter Mod 18
As we expect with every mode, there would be a hike in stats requirement for new area, dungeon or campaign. So, Yes the required stats for new zone is around 5,000 higher than previous mode or trial TOMM. If you joined the game a few days back and yet to reach the end game content then these stats requirements gonna be a bit hard for you.
You can easily farm the zone and HE’s even with decent stats you are not supposed to reach any cap or threshold for this. But, if you really want to put your hands on new dungeon and want to farm it on a regular basis.then you may need to reach the required stats according to your role in party and dungeon. Here is the stats cap for Neverwinter Mod 18
Power – as high as you can get it
HP – As much As you can and around 700k for tanks
Armor pen – 85k
Accuracy – 85k
Critical Strike – 85k
CA – 135k
Defense – 85kBest In Slot Trickster Rogue Gear Neverwinter Leveling
Deflection – 85k
Critical Avoidance – 90k Best In Slot Trickster Rogue Gear Neverwinter Quest
Awareness – 95k
So, you need to reach the cap if you want to run dungeon with party without any issue.
How To Prepare Yourself Mod 18- Infernal Descent
Now, You already aware with cap for stats. Now it’s time to talk about other valid stuff related to Mod 18- Infernal Descent, like it’s zone, enemies, dungeons and how to prepare yourself for neverwinter mod 18. We are going to share some tips so you can easily face all the enemies of new zones in mod 18.
*We would like to suggest you to begin with Expeditions. So, go and start farming ME’s and WE’s as much as possible with all your character. And grab high item level gear from all expeditions with all of your characters.
It’s always good to have plenty of gears to fine tune your stats in future even with high item level gear. You should always target to get gear for your character and companion also. If you do not have high iLvL gears for companion then you should get it before launch date of Mod 18 to optimize your stats at best.
*It’s worth your time to farm HE’s in new zone as they have chance to drop pretty decent gear. So, you should always go and farm HE’s to get gears with decent stats and high iLvL. (specially just go after bosses and hunts)
*Mod 18 is going to be all about Elven Battle Enchantment. So, try to grab one high level elven enchantment if you don’t own one. Mod 18 is full of CC effects and to handle those nasty stun and effects. You may think about Elven Battle Enchantment. We would love to suggest you get one high level Elven Enchantment even if you are dps as it will provide you even more damage.
*The Orcus’s set got a big hit in Mod 18. It was inevitable it would happen sooner or later, but it’s really very disappointed stuff that they did not add any new set as replacement. Definitely, that is going to affect large players database.
There are few alternatives like Arcturia set, Trobriand set, Apocalypse set and ToO set. You can still use orcus set as primary source or damage buff but its not gonna work as before and would not outperform other sets. I would like to suggest you to go for Arcturia Set.
*As discussed earlier, you need to farm expeditions a lot to get high iLvL gears for your character or may be for companions. Along with that you would also target to get Arcturia set even if you own one.
As we know orcus set just got a big hit (from 20% to 10%) which makes arcturia set is one of the best sets for dps in game. It has already crossed 1 million prices in auction house, so, simple as it just go and farm expeditions as much as you can because arcturia set may reach the skyrocket price with launch of mod 18.
*Start campaign ASAP. It will provide plenty of upgrades for your character in no time. Farm heroic encounters on a regular basis, unlock dungeon before boons. It will provide you plenty of stuff. (Don’t run after boons earlier)
*Last but not least hunting, if you do not know then let us inform you that after the skip in Mod 15, Mod 16 and Mod 17 from hunting its back in Mod 18. Hunting was always an awesome part of neverwinter world. And most of the time community always welcome hunting either its in chult or in barovia.
You are supposed to get an awesome piece of gear from hunts with guaranteed drop rate this time. Though monster spawn ratio would be a pain in the ass as developer love to implement it in this way
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